The Singleton pattern is a creational design pattern that ensures that a class has only one instance and provides a global point of access to it. The singleton pattern is used when only a single instance of a class should exist in the entire application and this instance should be easily accessible.
Here are some key characteristics of a singleton class:
- A singleton class has a private constructor to prevent other classes from instantiating it.
- It has a static method that returns the singleton instance, creating it if it doesn't already exist.
- It maintains a static reference to the singleton instance, which is returned by the static method.
An example of a singleton class in C#:
public sealed class Singleton
{
private static Singleton _instance = null;
private static readonly object _lock = new object();
private Singleton() {}
public static Singleton Instance
{
get
{
lock (_lock)
{
if (_instance == null)
{
_instance = new Singleton();
}
return _instance;
}
}
}
}
In this example, the Instance property is used to get the singleton instance, and a private constructor and a private static variable ensure that the class can only be instantiated once.
Singletons have some benefits such as providing a single point of access for a particular resource, or for maintaining global state, but it also has some drawbacks like hard to test, if not implemented properly it can cause issues in a multithreaded environment. It's important to use this pattern only when it is truly necessary.
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