Design patterns are a set of best practices and solutions to common problems that occur in software design. They provide a way to structure code in a way that is easy to understand, maintain, and extend.
There are several types of design patterns, including:
Creational patterns, which deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.
Structural patterns, which deal with object composition, creating relationships between objects to form larger structures.
Behavioral patterns, which deal with communication between objects, what goes on between objects and how they operate together.
Some of the most well-known design patterns include:
Singleton pattern, which ensures that a class has only one instance and provides a global point of access to it.
Factory pattern, which creates objects without specifying the exact class of object that will be created.
Observer pattern, which allows objects to be notified of changes to other objects.
Decorator pattern, which allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class.
Strategy pattern, which allows an algorithm's behavior to be selected at runtime.
Design patterns are not specific to any programming language, but they are often implemented in object-oriented languages like C# or Java.
It's important to note that, while design patterns are a great way to solve common problems, they should be used judiciously, as overuse can lead to code that is hard to understand and maintain.